DreamForge is a voxel based game with survive and building similar to game hytale with our own lore, mechanics and elements. The game mechanics is currenrly being built with 5 other devs.
This project is still in development but here some showcase of progress we have done.
AI and Companions
Mobs are still heavily in development, we are focused on creating smart and interactive AI for the world. An example of this is the cat

The cat has animations and AI logic for path finding and player interactions, like following the player, fetching an throw item and bring it back to the player
Combat
Our goal for DreamForge's combat is to create a system that is both engaging and strategic. We've moved beyond simple attacks to implement a combo-based system where every weapon class feels distinct and serves a tactical purpose.
- Varied Weapon Archetypes: We are designing weapons with unique use cases. For example, daggers offer rapid, close-range attacks with lower damage, while swords provide a slower, more powerful swing with greater reach.
- Combo System: Players can chain different types of attacks together, including light, heavy, and charged attacks.
World Gen
World gen is done using C++ for fast voxel based world gen using multiThreading, greedy meshing and 3D chunks.

Each chunks takes on average 10-25ms to generate while keeping frames stable and high. Here the frame rate while generating chunks.

Here are some screenshots of the chunks.
What's Next?
DreamForge is an ongoing passion project, and we're incredibly proud of the foundational systems we've built. Our focus is now expanding to implement more diverse biomes, develop a crafting and building system, and populate the world with creatures.