Stylized Shaders for Unity
A technical art and graphics programming research project in Unity URP, HLSL, and Substance Designer, recreating the non-photorealistic rendering pipelines of Arcane, Spider-Verse, and Moebius.
✨Projects I made.

A technical art and graphics programming research project in Unity URP, HLSL, and Substance Designer, recreating the non-photorealistic rendering pipelines of Arcane, Spider-Verse, and Moebius.

A high-mobility first-person shooter built in Unreal Engine 4 with C++ and Blueprints, featuring physics-based wall-running, momentum grappling hooks, and Behavior Tree AI.

An arcade wave-survival mobile game built in Unity with C#, featuring custom object pooling, component caching, and mobile-first UI architecture.

Gameplay programming and systems design in Kotlin for GINCo's Hytale minigame collection, highlighted by the Byte Crashers fishing minigame loop.
An open-source Kotlin plugin bridging the Tiltify charity fundraising API and webhooks with Hytale servers to automate live in-game donation events and donor rewards.

1st Place Winner in the Hytale Modding Contest (Horror Category). A 2–10 player survival-horror minigame built in Java featuring custom HUDs, item mechanics, and engine-level inventory workarounds.

An award-recognized Hytale fishing framework mod written in Java, featuring a JSON-driven progression architecture, adaptive minigames, and a third-party developer API.

Systems programming, ambient wildlife AI, and pre-launch QA debugging in Unity and C# for the commercial historical action-adventure game Red Rampant
A full architectural rewrite of the MCFireworkshow plugin in Kotlin, introducing 3D display entities, camera paths, and laser choreography.

A voxel-based survival RPG built in Unreal Engine with C++, featuring multithreaded greedy-meshing chunk generation, combo-driven melee combat, and companion AI.

A custom multiplayer fishing event and automated economy-balancing system built with Java, Kotlin, and scripted Google Sheets telemetry for the 8-Bit Community.
A high-mobility multiplayer first-person shooter prototype developed in Unity with C# and Steamworks networking integration.
An interactive 3D broadcast trivia game built in Unity with C# and Twitch IRC/API integration, enabling live stream audiences to vote on categories and answer questions via chat.

An open-source Kotlin plugin for orchestrating tick-synchronized firework and visual effect shows on the 8-Bit Community Minecraft server.

Developed a real-time YouTube Live Chat trivia game in Unity with C# and collaborated on the Minecraft charity server hub that raised $15,000 for Samaritans and Crisis Text Line.

A custom Kotlin automation tool and beatmap-to-Skript pipeline built to generate music-synchronized laser and firework shows on the 8-Bit Community server.
A dynamic game audio implementation in Audiokinetic Wwise and Unity (C#) for a sci-fi FPS set on Mars, featuring RTPC health ducking, surface switches, interactive combat music, and original Foley.

An audio-reactive virtual reality concert experience built in Unity with C# for Meta Quest, featuring real-time FFT frequency band analysis and spatialized 3D stage audio.
A first-person action shooter developed in Unreal Engine with C++, featuring momentum-based slide mechanics, hybrid raycast-projectile weapons, state-machine enemy turrets, and procedural room generation.
A custom Node.js and Discord.js utility bot engineered for the 8-Bit Community to manage player mailbox coordinates, server status telemetry, and support tickets.

A solo third-person action game developed in Unreal Engine 4, focusing on inheritance-based Blueprint ability systems, Niagara/Cascade particle VFX, and reactive HUD design.

A stylized 3D environment and technical art project built in Unity (URP), Blender, and Substance Painter, featuring custom foliage wind shaders, animated crystal materials, and modular architecture.
An open-source Node.js and Discord.js moderation and utility bot built for the Gamer React community, featuring automated video quality validation, Perspective API toxicity filtering, and Google Sheets synchronization.

Infrastructure administration, Docker container orchestration, and custom Kotlin/Java plugin development for the 8-Bit Community multi-server Minecraft network.