Worked as a Game Designer and Systems Programmer at GINCo, working on mechanics creation, debugging, and minigame.
A primary focus was creating the fishing minigame loop for Byte Crashers, integrating with Angler’s Almanac as an underlying dependency.
Development Pipeline
1. Design and planning

2. Prototyping
Built a functional proof-of-concept.

3. Finished Minigame.

More in progress...
