Red Rampant

Systems programming, ambient wildlife AI, and pre-launch QA debugging in Unity and C# for the commercial historical action-adventure game Red Rampant

UnityC#Game
Red Rampant screenshot

Award-nominated historical action-adventure game set during the Scottish Wars of Independence.


Overview

Red Rampant: Chapter 1 is a narrative-driven historical action-adventure title developed in Unity by Eclectic Synthesis and released on Steam. I joined the development team during the pre-launch production phase to engineer environmental wildlife systems, expand interactive world mechanics, and execute systematic QA debugging ahead of commercial release.

Tools & Technologies: Unity, C#, AI Behavior Scripting, Unity Profiler, Git


My Technical Contributions & Granular Systems

1. Ambient Wildlife & Behavioral AI System

To make the Scottish Highlands setting feel alive and reactive, I designed and programmed an ambient wildlife ecosystem in C#:

  • Terrestrial & Avian AI Controllers: Implemented movement, roaming, and flight behaviors for land animals and bird flocks across open terrain.
  • Proximity & Environmental Reactions: Coded sensory triggers allowing wildlife to detect player approach, flee dynamically, and interact naturally with world geometry.

2. Systemic World Interactions

  • Environmental Scripting: Programmed interactive world objects and contextual triggers in C# that deepen player engagement with the historical setting during exploration segments.

3. Pre-Launch QA, Profiling & Defect Resolution

  • Reproducible Bug Triage: Conducted structured playtesting passes across combat, traversal, and narrative sequences, recording reproducible video logs and isolating root causes in the C# codebase.
  • Gameplay & UI Bug Fixing: Patched progression-blocking scripting bugs, UI state issues, and frame-rate bottlenecks to help prepare the release candidate build for Steam certification.

Direct Impact

  • Enhanced World Immersion: The dynamic wildlife AI populated previously static outdoor environments with reactive creatures, elevating visual atmosphere without degrading frame performance.
  • Commercial Launch Readiness: Resolving critical gameplay and UI defects during the final sprint contributed directly to a stable public launch on Steam.

Availability