Overview
Under The Stars is a stylized 3D environment and technical art showcase developed in Unity (Universal Render Pipeline) by a two-person team. Inspired by the nocturnal color palettes and atmospheric lighting of Makoto Shinkai's Your Name, the project combines modular 3D modeling in Blender, hand-painted PBR texturing in Substance 3D Painter, and custom animated shaders built in Unity Shader Graph.
Tools & Technologies: Unity (URP), Shader Graph, Blender, Substance 3D Painter, HDRI Lighting
Technical Contributions & Systems Breakdown
1. Custom URP Shader Graph Pipelines
Animated Foliage & Tree Wind Shader
- Procedural Tree Generation: Utilized Blender's Sapling Tree Generator to construct organic trunk and branch curves, converting them into optimized game-ready meshes with particle-instanced leaf clusters.
- Vertex-Animated Leaf Shader: Authored a custom URP Shader Graph material that drives gentle wind-sway vertex displacement and stylized cel-tinted lighting across canopy foliage.

Emissive & Animated Crystal Shader
- Bioluminescent Crystal Material: Designed a custom Shader Graph for environmental crystals that blends emerald-green and violet emissive gradients with animated time-offset pulsing to contrast against the cool nocturnal terrain.

2. Modular 3D Asset Production & Baking
- Bridge & Architectural Workflow: Established the scene's modular hard-surface workflow starting with the central bridge structure. Executed blockout modeling, high-poly detail sculpting, and low-poly retopology in Blender.
- Stylized Texture Baking: Baked high-poly normal and curvature maps in Substance 3D Painter and authored hand-painted anime-styled albedo and roughness textures.

3. Custom HDRI Skybox & Environmental Composition
- Starfield Skybox Pipeline: Created a custom high-dynamic-range (HDRI) night skybox featuring dense starfields and nebula gradients, importing it into Unity to drive ambient scene illumination.
- Visual Storytelling & Color Theory: Composed the terrain layout and analogous cool-toned lighting hierarchy so that warm lantern light and bioluminescent crystals naturally guide the viewer's eye across the bridge without UI markers.

Direct Impact
- Cohesive Stylized Rendering: Pairing custom URP foliage and crystal shaders with hand-painted Substance textures achieved a unified anime-inspired aesthetic that ran smoothly in real time.
- Reusable Modular Assets: Breaking architectural structures into modular components accelerated scene assembly and allowed flexible terrain dressing.

